← All Activity

Chonkology: A Mathematical Theory of Audiovisual Narratives

Highlights only. This page is a narrative skim of the paper. For the full formal development and all definitions, download the full PDF.

Chonkology cover

Introduction

A chonk is a short-form video artifact: a still image brought to life through orchestrated visual transformations synchronized with audio. This document develops the mathematical foundations of chonks, proceeding from primitive spaces through increasingly refined definitions.

We begin with the raw ingredients (images, transforms, audio), introduce the space of arbitrary audiovisual pairings, and then characterize chonks as those pairings satisfying a synchronization condition. This approach mirrors the construction of, say, measurable functions from arbitrary functions—the larger space provides context for understanding what makes the smaller space special.

Primitive Spaces

We start with the ingredients: images, camera-like transforms, and a shared mood space that both audio and motion can live in. Those three pieces let us define what “synchronization” even means.

The Image Space

Definition. Let I\mathcal{I} denote the space of images:

I={f:[0,1]2[0,1]3}.\mathcal{I} = \{ f : [0,1]^2 \to [0,1]^3 \}.

The Similarity Transform Group

Definition. Let TT denote the group of 2D similarity transformations (uniform scaling composed with translation):

T={τ(s,t):R2R2sR+,tR2}T = \{ \tau(s,t) : \mathbb{R}^2 \to \mathbb{R}^2 \mid s \in \mathbb{R}^+,\, t \in \mathbb{R}^2 \}

where

τ(s,t)(x)=sx+t.\tau(s,t)(x) = s x + t.

Proposition. TT forms a 33-dimensional Lie group under composition:

τ(s1,t1)τ(s2,t2)=τ(s1s2,s1t2+t1).\tau(s_1,t_1) \circ \tau(s_2,t_2) = \tau(s_1 s_2,\, s_1 t_2 + t_1).

Remark. We restrict to similarity transforms (uniform scaling) rather than the full affine group to preserve aspect ratio—a chonk zooms and pans but does not shear or stretch.

The Mood Manifold

Definition. Let MM be a low-dimensional smooth manifold parameterizing narrative/emotional states:

MRkfor small k.M \approx \mathbb{R}^k \quad \text{for small } k.

Possible coordinates on MM include:

  • Tension [0,1]\in [0,1]: suspense vs. resolution
  • Energy [0,1]\in [0,1]: calm vs. intense
  • Valence [1,1]\in [-1,1]: dark vs. bright

Remark. The exact dimensionality and coordinates are aesthetic choices. The essential property is that MM is shared between audio and visual modalities.

The Narrative Bundle

We combine the mood state and transform state into a single product space; that is the stage on which a chonk’s narrative path lives.

Definition. The narrative bundle is the product manifold

N=M×T.N = M \times T.

Definition. The canonical projections are

πM:NMπT:NT.\pi_M : N \to M \qquad \pi_T : N \to T.

Chonks as Synchronized Pairings

Given an audio track, the model imagines a path through the narrative bundle: mood on one axis, visual transform on the other. Chonks are precisely those audiovisual pairings where that path is synchronized with the audio. The PDF expands on the audio mood function mam_a and its construction; here we only use it.

The Narrative Path

Definition. A narrative path is a continuous map

γ:TDN=M×T.\gamma : T_D \to N = M \times T.

At each moment, γ(t)\gamma(t) specifies both a mood state and a visual transform.

Definition. The visual trajectory derived from γ\gamma is

τγ=πTγ:TDT.\tau_\gamma = \pi_T \circ \gamma : T_D \to T.

The Synchronization Condition

Definition. A narrative path γ\gamma is synchronized with audio aa if

πM(γ(t))ma(t)for all tTD.\pi_M(\gamma(t)) \approx m_a(t) \quad \text{for all } t \in T_D.

Remark. The symbol "\approx" allows for degrees of synchronization.

The Chonk

This is the core object: image + narrative path + audio. Everything else can be derived from that triple.

Definition. A chonk is a 3-tuple

C=(I,γ,a)C = (I, \gamma, a)

where:

  • III \in \mathcal{I} is a source image,
  • γ:TDN\gamma : T_D \to N is a narrative path synchronized with aa,
  • aADa \in A_D is an audio signal.

The visual trajectory is derived as τ=πTγ\tau = \pi_T \circ \gamma.

Definition. The chonk space CP\mathcal{C} \subset \mathcal{P} consists of all synchronized pairings (viewing C\mathcal{C} as (I,πTγ,a)(I, \pi_T \circ \gamma, a)).

Remark. A chonk is minimal: image, narrative path, audio. Everything else is derived:

  • The trajectory τ=πTγ\tau = \pi_T \circ \gamma
  • The mood arc m=πMγm = \pi_M \circ \gamma
  • The focal point ff, defined as the limit point of τ(t)\tau(t) as zoom increases
  • The final scale ϕ\phi, defined as the scale component of τ(D)\tau(D)

The chonk contains exactly the information needed to render, nothing more.

The Coherence Measure

Synchronization is not binary; we score how aligned the motion is with the audio. The coherence measure formalizes that and gives a knob for optimization and generation (see the PDF for the wider filtration story).

Definition. The coherence of a pairing P=(I,τ,a)P = (I, \tau, a) is

ρ(P)=exp ⁣(1D0Dmτ(t)ma(t)2dt),\rho(P) = \exp\!\left( -\frac{1}{D} \int_0^D \| m_\tau(t) - m_a(t) \|^2 \, dt \right),

where mτ:TDMm_\tau : T_D \to M is a mood function induced by the trajectory (e.g. from its velocity or acceleration profile).

Remark. The exponential form is a convenient normalization that converts average squared mood mismatch into a similarity score in (0,1](0, 1]. Other monotone transforms would yield equivalent coherence orderings but different sensitivity profiles.

Proposition. Coherence satisfies:

  • ρ(P)(0,1]\rho(P) \in (0,1] for all PPP \in \mathcal{P}
  • ρ(P)=1\rho(P) = 1 if and only if mτ=mam_\tau = m_a (perfect synchronization)
  • ρ(P)0\rho(P) \to 0 as synchronization degrades

Summary

The punchline is simple: a chonk is a synchronized path in the narrative bundle.

Theorem (Chonk Characterization). A chonk is a synchronized path through the narrative bundle N=M×TN = M \times T, where synchronization means the mood component tracks the audio's emotional content:

C=([I],γ,a)withπMγma.C = ([I], \gamma, a) \quad \text{with} \quad \pi_M \circ \gamma \approx m_a.

Future Directions

These are the main technical directions the full paper explores in more detail.

Optimization-Based Generation

If we can score coherence, we can optimize for it.

Definition. Given image II, audio aa, and waypoints WW, the coherence-optimal trajectory problem is

maxτ  ρ(I,τ,a)subject to waypoint constraints.\max_\tau \; \rho(I,\tau,a) \quad \text{subject to waypoint constraints}.

Energy-Constrained Generation

Coherence alone can produce overly jittery motion; we can penalize jerk or energy.

Definition. The energy-constrained objective is

maxτ  ρ(I,τ,a)λJ(τ).\max_\tau \; \rho(I,\tau,a) - \lambda J(\tau).

Search Over Strategy Space

Strategies can be compared by the coherence distributions they induce.

Definition. The coherence distribution of a strategy SS is the distribution of

ρ(Generate(S,))\rho(\mathrm{Generate}(S,\cdot))

over random inputs.

Learning

Problems include learning mam_a, learning mτm_\tau, and learning direct audio-to-trajectory mappings. See the PDF for the more formal framing.

Composable Narratives

Longer-form content can be structured via chonk concatenation with appropriate boundary conditions (details in the PDF).

Multi-Image Extensions

Moving between images requires a transition object rather than a single-image chonk.

Definition. A transition chonk between images I1I_1 and I2I_2 is

Ctrans=(I1,I2,γ,a,blend).C_{\text{trans}} = (I_1, I_2, \gamma, a, \text{blend}).

Tooling Implications

The specification identifies exactly what the user must provide: image, waypoints, strategy, and audio reference. Full spec and notation are in the PDF.

#math#audiovisual#theory#paper#chonks